What does it take to make up a meaningful train?
(1) someplace to go (a layout)
(2) something that needs to go there (train cars)
(3) power (locomotives)
(4) crew (conductor, engineer, switchpersons, and cabooses)
(5) an operating plan (trainmaster, yardmasters, etc.)
(6) safety (dispatcher, schedules, permission to occupy track, rules, etc.)
(7) money to pay for it all (waybills, billing clerks, etc).
You knew all this. I've been thinking about the long-running feud in model railroading about which is better, switchlists or waybills (often handled as inserts into car cards, but not always). And I've decided that the reason it's hard to decide, is it depends on whose job you enjoy doing the most. If you enjoy getting out on the road and banging cars around, it's easier to have a switchlist tell you what goes where. (Assuming you can read and understand the switchlist, something I often have great trouble doing when I attend an op session)(See an example below). If you're a "why" person like me, you like to understand why you're moving those cars in that train, and you kind of enjoy the job the conductor has of trying to figure out which cars to deliver to which customers in which order. With a switchlist, you just get told what to do, and check things off with a pencil as you go. With car cards and waybills, you get to keep sorting them and organizing them and blocking your train accordingly as you go.
One of the frustrating things about computerized switchlist programs like JMRI ops is that they don't have the ability to block (order) cars in staging (as far as I know). They may give you the cars in the same order as they went in, or they may not, depending on how the previous crew blocked that train. But there you are, at the beginning of a run, with a train full of cars in a certain order accompanied by a switchlist with the cars in a different order. I don't find that fun to deal with. If I can sort the car cards in the same order as they are standing in the train, I find that fun.
When I re-stage the railroad between op sessions, I manually (by hand or with a locomotive, depending on how much time I have or fun I'm in the mood for) re-block the cars in the train (after flipping the waybills to their next destination) so that the operator of that train will receive it blocked like it would have been blocked by the yardmaster at the yard that train is coming from. (See an example of a blocked train in the photo above). I would be happy to have a computer do all that, but how is a computer going to pick up and re-order cars in my staging yards? Not to mention, what about the adding or removing of "live loads" such as lumber on flatcars, or ore in hopper cars?
So, I'm kind of stuck in my position on this question. As an operator of a train, I like to make my own decisions about how to prepare and execute my switching moves, like a conductor would do, not just have it handed to me on a switchlist. And as a layout owner, I like to give my operators trains that are set up in the right order, to make their (often quite complex) jobs as enjoyable as possible.
Another factor to consider is that railroad practices evolved from totally manual paperwork to computerized paperwork, during the 60's and 70's. So my glorified view of how fun the conductor's job was changing during the period I model, 1973. Therefore, if I have the conductor make up a switchlist based on car cards/waybills, or use a computer program like JMRI to generate switchlists and track cars, both would be "prototypical" in a sense.
I might be missing something. Maybe I haven't had enough experience operating with switchlists. What do you think about this long-standing debate?